An ex-con returns to his drugs and disease-blighted mining community: soon, other monsters lurk. Splashy blue-collar Beowulf-ish horror graphic novel (a six-issue run collected here), working similar territory to the later Grendel, Kentucky. Pacy and told with verve, this is fine stuff all the way through.
Taqa sets out to prove that God exists, the hard way. Collecting issues 5-8, this second volume offers the same goth-ish pleasures as before: dark, sly, and revelling in its whiffs of metaphysical pretension. In a good way.
A conspiracy theory-loving FBI lecturer is inducted into an agency working to prevent collective belief from realising that conspiracy theories can become real. Fun, smart, and fast – if ever-so-slightly-preachy – this The Matrix meets JFK graphic novel (issues 1-5 collected here) is a brain-boggling and good-looking treat, and relevant as hell. Lots to recommend this.
The leader of an all-woman biker gang returns home to avenge her father’s death. Swift, gory, fun riff on Beowulf populated by backwoods weed farmers and take-no-shit Kentuckians. The book anthologizes a four-part graphic story: there’s hell of a movie to be made of this. A straightforward thing done as well as it might be. Recommended.
The Ninth Doctor and Rose Tyler intercept a cry for help from near-future Earth, where a psychopathic billionaire has amassed a museum of alien technology. A brisk, effective expansion of Shearman’s own Dalek episode of Doctor Who from 2005. Retains the feel of the original, developing character without compromising the pace of the story. Lots of fun. Recommended.
People are going missing in 1893 Bradford: Madam Vastra and Jenny Flint investigate. A zesty novelisation of Gatiss’s own 2013 Doctor Who episode (with another story recounting Jenny’s first meeting with the eleventh Doctor). Every opportunity for Victorian pastiche, name-checking and in-jokes – both historical and Whovian – has full advantage taken. Plenty of brisk fun, basically.
A masked vigilante saves a boy from the Klan: a chase ensues. Smart, fast, violent, angry, and surprising pulp graphic novel. Fast and funny while unflinching in its depiction of racism, there’s a spot-on balance of telling it as it is and jazzing things up with high adventure. Recommended.
A young boy has the ability to see and to speak with the recently-deceased. As he grows, this leads to conflict with both the living and the dead. A pacy yarn from the master, balancing crime-related thrills with the paranormal in line with much of his recent output. Won’t win any converts, but again emphasises that King is a supremely confident storyteller. Recommended.
A young woman, pursued by an unstoppable supernatural contract killer, tries to erase all trace of her existence. Smart and dirty action-horror with arty leanings, in a Clive Barker meets late 80s Vertigo comics kinda way. This collects issues 1-4. Volume 2 follows.
Bodies accumulate as the ghost writer of a radio agony column draws on listeners’ letters in their serial killing. 1940s Barcelona-set deadpan absurdist noir that might be a touch impenetrable at first, but which comes with some useful appendices: based on a real-world radio show. Great-looking though, being rendered in lovely monochrome.